Ground & Naval Warfare Tutorial



Steker 22.10.2025


Ground Warfare

DIVISION TEMPLATES

Division Templates contain a bunch of items which, together, define the stats a division will have once it is spawned.

 

Commands:

/template create - Creates a new division template with the given name.

/template add - Adds any item that exists in your country to the division template. The government doesn’t need to own this item in order to add it to a template!

/template remove - Removes any item in the division template.

/template delete - Deletes a division template

/template list - Gives you a list of all division templates in your country

/template info - Gives you division template stats and used item list for the selected template.

 

Item Cost Stat Conversion:

  • $3 Effective of Consumer Goods items = 1 Division Manpower
  • $1 Effective of Military items = 1 Division Power
  • $10 Effective of Material items = 1 Division Armour

 

DIVISIONS

A new division is spawned from an existing division template using /division spawn. The spawning process automatically takes out required template items out of the government inventory to spawn the new division, and if the government owns all required items the division will be spawned on the countries capital.

 

In case the government doesn’t have the needed items, they can buy them using /gov buy.

 

Commands:

/division spawn - Spawns a new division from an existing division template. Consumes government items, spawns on capital.

/division delete - Deletes the selected division. Does NOT refund items or money - use carefully!

/division move - Moves the selected division. Consumes oil for each province moved!

/division sail - Moves the selected division from a land tile to a different land tiles but only using a water tile path. Consumes oil for each province moved! In order to sail, a naval path must be open from the starting to the target province.

/division attack - Attacks the selected province from the current province the division is on. If the battle already exists, the division is simply added to the battle.

/division navalinvade - Naval invades the selected province from the current province the division is on. If the battle already exists, the division is simply added to the battle. In order to naval invade, a naval path must be open from the starting to the target province. Government needs to have enough convoys to do.

/division defend - Division joins the defense on the current province its on in case an attack on it exists.

/division halt - Halts the selected division from its defense/attack/naval invasion. In case the division is naval invading, it can only be halted in case a naval path back is possible.

/division reinforce - Reinforces the division stats by injecting the selected government item into it.

 

Ground Battle Calculation & Battle Logic

Ground Battle Calculation

  • Happens every 10th minute of the hour(2.10, 2.20, 2.30 etc.)
  • Calculates division manpower losses(dependent on many factors)
  • Ends battle in case the capture time has been reached

 

Ground Battle Logic

Battles have a set capture time which is on start set to 12 hours after the battle begins. The capture time either increases or decreases by 10 minutes every battle calculation, this depends on if the attacker has more or less total power than the defender. If the attacker has less total power than the defender, the capture time will keep increasing and the battle can last forever. The only way for the attacker to win a battle is by them having more total power than the defender for a long duration of the battle and lowering the capture time with that.

 

Once capture time reaches <10 minutes, defenders NEED to move their divisions from the province they are defending, if they do not do so their defending units will be overran and destroyed.

 

Total power for both attackers and defenders is different from the plain total division power of both sides and actually depends on a multitude of factors such as: province terrain, number of attacking directions, armor of both sides, battleship shore bombardment, defender fortifications.

 

 

Battles should be followed with the following commands:

/battle info - Shows you all available information about a battle

/battle list - Shows you ongoing battles

 

 

Naval Warfare

Ship Templates

Ship Templates contain a bunch of items which, together, define the stats a ship will have once it is spawned. Each ship template also has a ship type: convoy, submarine, destroyer, battleship.

 

Commands:

/ship templatecreate - Creates a new ship template with the desired ship type.

/ship templatedelete - Deletes the selected ship template.

/ship templateadd - Adds the selected item to the ship template. The government does not need to own this item, it only needs to exist in the country in order for it to be added to a template!

/ship templateremove - Removes the selected item from the ship template.

/ship templatelist - Shows you a list of ship templates your country has.

/ship templateinfo - Shows you the ship template stats and items.

 

Item Cost Stat Conversion:

  • All Ship Types:
    • $1 Effective of Naval Parts Items = 1 Ship Firepower
    • $3 Effective of Material Items = 1 Ship Health
  • Convoy:
    • $1 Effective of Material Items = 1 Manpower Carrying Capacity
  • Submarine:
    • $5 Effective of Consumer Goods Items = 1 Ship Concealment
  • Destroyer:
    • $5 Effective of Consumer Goods Items = 1 Ship Manouverability
  • Battleship:
    • $5 Effective of Consumer Goods Items = 1 Ship Armour

 

Ships

A new ship is spawned from an existing ship template. Its spawn location can be picked in the /ship spawn command, and the government needs to build a shipyard on any land tile that borders the spawning water tile. The spawning process automatically takes out required template items out of the government inventory to spawn the new ship.

 

Commands:

/ship spawn - Spawns a new ship out of the selected ship template.

/ship move - Moves the selected ship. Consumes oil per province moved!

/ship mission - Adds the ship to the selected mission in its province: supremacy, shore bombardment

/ship halt - Halts the ship from its ongoing mission.

/ship repair - Injects items into the ship in order to repair its stats after battle.

/ship list - Gives you a list of ships in your country.

/ship info - Gives you ship info about the selected ship.

 

Naval Battle Calculation & Battle Logic

Naval Battle Calculation

  • Happens every 10th minute of the hour(2.10, 2.20, 2.30 etc.)
  • Calculates ship health losses
  • Sets the “dominating” country for the naval province

 

Naval Battle Logic

Supremacy Mission

All country ships stats in the province running the supremacy mission are added together for the naval battle. Firepower determines how much total damage you do to enemy ships you hit, Concealment determines which hit chance your enemy has on your ships, Manouver boosts total damage you do to enemy ships you hit and Armour decreases the damage your ships take in case they are hit.

 

Any number of countries can participate in a Supremacy Mission on the same province, and they will all fight each other to establish domination.

 

Domination is established by having more total firepower than all total enemy firepower for 2 consecutive battle calculations in the supremacy mission.

 

Countries being able to naval invade and sail through naval provinces depends on their domination state. They can pass only if they themselves dominate the naval province or if no naval supremacy mission exists on the naval province.

 

During each naval battle calculation all ships in a supremacy have a hit chance. In case they get hit, their health will go down, and in case their health goes to 0 or below the ship itself is destroyed.

 

 

 

Shore Bombardment Mission

This mission can be done only with Battleships, and those battleships will be added to a supremacy on the same naval province which means: the battleship can be hit, but it doesn’t add to the friendly supremacy because it is engaging in shore bombardment. It is a risky mission that can be worth it for the extra ground battle boost neighboring land provinces get.

 

Naval Missions should be followed with the following commands:

/naval list - shows you a list of ongoing naval missions

/naval info - shows you information about the selected naval mission